#include <server.h>
◆ MotionMasterConnectionState()
Server::MotionMasterConnectionState::MotionMasterConnectionState |
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◆ createMotionMasterConnectionState()
static std::shared_ptr< ConnectionState > Server::MotionMasterConnectionState::createMotionMasterConnectionState |
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inlinestatic |
◆ getClientId()
std::string Server::MotionMasterConnectionState::getClientId |
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◆ setClientId()
bool Server::MotionMasterConnectionState::setClientId |
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const std::string & |
client_id | ) |
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inline |
◆ client_id_
std::string Server::MotionMasterConnectionState::client_id_ |
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protected |
The documentation for this class was generated from the following file: